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jueves, 10 de marzo de 2022

Review 5: Scientific issues. 10 de marzo de 2022.

  Buenas tardes, familia #ingléspagsypau #inglésipep. 

Comenzamos una serie de ejercicios dedicados a revisar los puntos principales del programa del curso.

Hoy toca: Scientific issues.

Nota: Los textos están seleccionados tanto del programa CREA como de otras fuentes, a quienes doy las gracias y cito, pero todos tienen el nivel del curso.


CÓDIGOS DE COLORES:

AZUL: Traducciones.

ROJO: Aspectos gramaticales.

VERDE: Aspectos culturales.

NARANJA: Estructuras concatenadas

MORADO: Traducción y sinónimos, antónimos, etc.

Amarillo: Palabras con trampa.

Os dejo una plantilla para que, sobre la marcha, podáis ir completando con sinónimos, antónimos, etc y los significados. Espero que os sea de utilidad. Pinchad aquí para descargarla.  

http://nudoss.com/barco/norwegian-star/barco-cruceros-norwegian-star-sala-videojuegos-arcade/


Texto nº 1

                                            Gamelab

Spain, where there are approximately 15 million video game players, is in fourth place inthe European market in video games and  sixth  in the world. 

 

That´s the reason why Gamelab Barcelona, the main showcase of the sector, which comprises more than 200 firms and 3,000 professionals, is held annually. The participants include companies such as Playstation, Microsoft, Nintendo, EA, Konami, Playfish and Pixar, among others. 

 

But there are also a great number of students, who usually come from technical and creative university degrees, in search for an opportunity  to work for big companies and collaborate for them. 

 

Ian Livingston, whose creation Tomb Raider had a worldwide reputation, is one of the several major professionals who come to Gamelab every year. He enjoys participating in Gamelab, and thinks that video games also bring new business opportunities for other digital contents, which are not really found in other international events. 

So if you like video games and you are good at designing them, this is the place- don´t miss it!



Texto nº 2:

HACKERS

"Hacker" is a word which was first coined in the 1960´s, when a person could solve software-related problems. 

 
The typical hacker is a young person (19-30) who identifies with technology. Also, they are believed to be  intelligent, self-confident, highly motivated and willing to take up challenges. 

However, the notion of "hacker" has been recently reversed, in a society where data security and the stability of the infrastructure of companies and governments have become major concerns. 

Today, the hacker is the perfect concept of an enemy, whose goals are, among others, fighting against censorship, security cryptography and creating systems, tools and applications that can be used by everybody.


Texto nº 3:

The History Of WhatsApp


Whatsapp’s history needs to be heard as it is not like any usual startup story where the founders had an idea that made them drop out from their colleges, build a team, and get pre-seed funding from a giant like Facebook or Google. WhatsApp was conceptualised not by college students but by people who were in their thirties and had a stable job with a renowned company.

The internet messaging application was conceptualised because of an actual need (democratising phone-based communications), and it succeeded because it was able to capitalise on almost every emerging trend like push notifications and need like encryption.

The best part?

Even after ten years of existence, the company still boasts its no ads, no games, and no gimmicks principle while making millions in revenue.

Here’s a brief history of WhatsApp explaining its conceptualisation, the initial WhatsApp business model, and the new WhatsApp business model after Facebook bought it.

Who Founded WhatsApp?

Brian Acton and Jan Koum founded WhatsApp in 2009 after they left their job at Yahoo!.

The startup story began when they left their job to travel around the world. But soon, their savings started to sink, and they had to apply for a job on Facebook, which didn’t work out as planned as well. They were quite disappointed, but this failure led them to start a new life journey – WhatsApp.

Saludos y nos veremos la semana que viene, Dios mediante.

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